RedM Natives

_0x9B4E793B1CB6550A

Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.

Hash0x9B4E793B1CB6550A
Runtime nameN_0x9b4e793b1cb6550a
NamespaceINVENTORY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9B4E793B1CB6550A();

Returns void

Description

Used in function SET_SHOP_BEING_ROBBED and many other shop related scripts and functions.
INVENTORY_A*

Usage

Lua
N_0x9b4e793b1cb6550a()

-- always works, by hash
Citizen.InvokeNative(0x9B4E793B1CB6550A)
JavaScript and C#
JavaScript
N_0x9b4e793b1cb6550a();

// by hash
Citizen.invokeNative('0x9B4E793B1CB6550A');
C#
Function.Call((Hash)0x9B4E793B1CB6550A);
  • This native has no known name, so the runtime exposes it only as N_0x9b4e793b1cb6550a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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