RedM Natives

INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY

Hash0x644CCB76A76CFBD6
Runtime nameInventoryCopyMpInventoryToMissionInventory
NamespaceINVENTORY
SideClient
NameOfficial
Docs
Since build1207

Signature

void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY(BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5);

Parameters

NameTypeDescription
p0BOOL—
p1BOOL—
bCopySatchelItemsBOOL—
bCopyEmotesBOOL—
bCopyHorseBOOL—
p5BOOL—

Returns void

Usage

Lua
InventoryCopyMpInventoryToMissionInventory(p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5)

-- always works, by hash
Citizen.InvokeNative(0x644CCB76A76CFBD6, p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5)
JavaScript and C#
JavaScript
InventoryCopyMpInventoryToMissionInventory(p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5);

// by hash
Citizen.invokeNative('0x644CCB76A76CFBD6', p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5);
C#
Function.Call((Hash)0x644CCB76A76CFBD6, p0, p1, bCopySatchelItems, bCopyEmotes, bCopyHorse, p5);

Sources

alloc8or RDR3 NativeDB

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