_INVENTORY_DISABLE_WEAPONS
Hash
0xE3A46370F70F3607Runtime name
InventoryDisableWeaponsNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _INVENTORY_DISABLE_WEAPONS(int inventoryId, Any p1);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
p1 | Any | — |
Returns void
Description
Params: p1 = 0
Usage
InventoryDisableWeapons(inventoryId, p1)
-- always works, by hash
Citizen.InvokeNative(0xE3A46370F70F3607, inventoryId, p1)JavaScript and C#
InventoryDisableWeapons(inventoryId, p1);
// by hash
Citizen.invokeNative('0xE3A46370F70F3607', inventoryId, p1);Function.Call((Hash)0xE3A46370F70F3607, inventoryId, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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