RedM Natives

_INVENTORY_DISABLE_WEAPONS

Hash0xE3A46370F70F3607
Runtime nameInventoryDisableWeapons
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _INVENTORY_DISABLE_WEAPONS(int inventoryId, Any p1);

Parameters

NameTypeDescription
inventoryIdint—
p1Any—

Returns void

Description

Params: p1 = 0

Usage

Lua
InventoryDisableWeapons(inventoryId, p1)

-- always works, by hash
Citizen.InvokeNative(0xE3A46370F70F3607, inventoryId, p1)
JavaScript and C#
JavaScript
InventoryDisableWeapons(inventoryId, p1);

// by hash
Citizen.invokeNative('0xE3A46370F70F3607', inventoryId, p1);
C#
Function.Call((Hash)0xE3A46370F70F3607, inventoryId, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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