_INVENTORY_ENABLE_WEAPONS
Hash
0xD5D72F1624F3BA7CRuntime name
InventoryEnableWeaponsNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _INVENTORY_ENABLE_WEAPONS(int inventoryId);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
Returns void
Usage
InventoryEnableWeapons(inventoryId)
-- always works, by hash
Citizen.InvokeNative(0xD5D72F1624F3BA7C, inventoryId)JavaScript and C#
InventoryEnableWeapons(inventoryId);
// by hash
Citizen.invokeNative('0xD5D72F1624F3BA7C', inventoryId);Function.Call((Hash)0xD5D72F1624F3BA7C, inventoryId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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