_INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID
Hash
0xC97E0D2302382211Runtime name
InventoryGetInventoryItemCountWithGuidNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID(int inventoryId, Any* guid, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
guid | Any* | — |
p2 | BOOL | — |
Returns int
Usage
local retval, guid = InventoryGetInventoryItemCountWithGuid(inventoryId, p2)
-- always works, by hash
local retval, guid = Citizen.InvokeNative(0xC97E0D2302382211, inventoryId, Citizen.PointerValueInt(), p2, Citizen.ResultAsInteger())JavaScript and C#
const [retval, guid] = InventoryGetInventoryItemCountWithGuid(inventoryId, p2);
// by hash
const [retval, guid] = Citizen.invokeNative('0xC97E0D2302382211', inventoryId, Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());var guid = new OutputArgument();
int retval = Function.Call<int>((Hash)0xC97E0D2302382211, inventoryId, guid, p2);
// guid.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.