RedM Natives

_INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID

Hash0xC97E0D2302382211
Runtime nameInventoryGetInventoryItemCountWithGuid
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _INVENTORY_GET_INVENTORY_ITEM_COUNT_WITH_GUID(int inventoryId, Any* guid, BOOL p2);

Parameters

NameTypeDescription
inventoryIdint—
guidAny*—
p2BOOL—

Returns int

Usage

Lua
local retval, guid = InventoryGetInventoryItemCountWithGuid(inventoryId, p2)

-- always works, by hash
local retval, guid = Citizen.InvokeNative(0xC97E0D2302382211, inventoryId, Citizen.PointerValueInt(), p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, guid] = InventoryGetInventoryItemCountWithGuid(inventoryId, p2);

// by hash
const [retval, guid] = Citizen.invokeNative('0xC97E0D2302382211', inventoryId, Citizen.pointerValueInt(), p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var guid = new OutputArgument();
int retval = Function.Call<int>((Hash)0xC97E0D2302382211, inventoryId, guid, p2);
// guid.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.