RedM Natives

_INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH

Hash0xA4550FE9C512E3DD
Runtime nameInventoryGetInventoryItemDescriptionHash
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH(Hash item);

Parameters

NameTypeDescription
itemHash—

Returns Hash

Usage

Lua
local retval = InventoryGetInventoryItemDescriptionHash(item)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA4550FE9C512E3DD, item, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = InventoryGetInventoryItemDescriptionHash(item);

// by hash
const retval = Citizen.invokeNative('0xA4550FE9C512E3DD', item, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA4550FE9C512E3DD, item);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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