RedM Natives

_INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO

Hash0x0C093C1787F18519
Runtime nameInventoryGetInventoryItemInspectionInfo
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO(Hash item, Any* info);

Parameters

NameTypeDescription
itemHash—
infoAny*—

Returns BOOL

Usage

Lua
local retval, info = InventoryGetInventoryItemInspectionInfo(item, info)

-- always works, by hash
local retval, info = Citizen.InvokeNative(0x0C093C1787F18519, item, Citizen.PointerValueIntInitialized(info), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, info] = InventoryGetInventoryItemInspectionInfo(item, info);

// by hash
const [retval, info] = Citizen.invokeNative('0x0C093C1787F18519', item, Citizen.pointerValueIntInitialized(info), Citizen.returnResultAnyway());
C#
var info = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x0C093C1787F18519, item, info);
// info.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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