_INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO
Hash
0x0C093C1787F18519Runtime name
InventoryGetInventoryItemInspectionInfoNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_GET_INVENTORY_ITEM_INSPECTION_INFO(Hash item, Any* info);Parameters
| Name | Type | Description |
|---|---|---|
item | Hash | — |
info | Any* | — |
Returns BOOL
Usage
local retval, info = InventoryGetInventoryItemInspectionInfo(item, info)
-- always works, by hash
local retval, info = Citizen.InvokeNative(0x0C093C1787F18519, item, Citizen.PointerValueIntInitialized(info), Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, info] = InventoryGetInventoryItemInspectionInfo(item, info);
// by hash
const [retval, info] = Citizen.invokeNative('0x0C093C1787F18519', item, Citizen.pointerValueIntInitialized(info), Citizen.returnResultAnyway());var info = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x0C093C1787F18519, item, info);
// info.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.