RedM Natives

_INVENTORY_IS_INVENTORY_ITEM_EQUIPPED

Alternative Name: _INVENTORY_IS_ITEM_DISABLED

Hash0x3D10D7179D7034AF
Runtime nameInventoryIsInventoryItemEquipped
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED(int inventoryId, Hash item, BOOL p2);

Parameters

NameTypeDescription
inventoryIdint—
itemHash—
p2BOOL—

Returns BOOL

Description

Alternative Name: _INVENTORY_IS_ITEM_DISABLED

Usage

Lua
local retval = InventoryIsInventoryItemEquipped(inventoryId, item, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3D10D7179D7034AF, inventoryId, item, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = InventoryIsInventoryItemEquipped(inventoryId, item, p2);

// by hash
const retval = Citizen.invokeNative('0x3D10D7179D7034AF', inventoryId, item, p2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3D10D7179D7034AF, inventoryId, item, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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