_INVENTORY_IS_INVENTORY_ITEM_EQUIPPED
Alternative Name: _INVENTORY_IS_ITEM_DISABLED
Hash
0x3D10D7179D7034AFRuntime name
InventoryIsInventoryItemEquippedNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_IS_INVENTORY_ITEM_EQUIPPED(int inventoryId, Hash item, BOOL p2);Parameters
| Name | Type | Description |
|---|---|---|
inventoryId | int | — |
item | Hash | — |
p2 | BOOL | — |
Returns BOOL
Description
Alternative Name: _INVENTORY_IS_ITEM_DISABLED
Usage
local retval = InventoryIsInventoryItemEquipped(inventoryId, item, p2)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3D10D7179D7034AF, inventoryId, item, p2, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = InventoryIsInventoryItemEquipped(inventoryId, item, p2);
// by hash
const retval = Citizen.invokeNative('0x3D10D7179D7034AF', inventoryId, item, p2, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x3D10D7179D7034AF, inventoryId, item, p2);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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