RedM Natives

_INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED

2097152 (is item read?), 8388608 (is item sent/received/mailable?), 16777216 (is item consumable?)

Hash0x245D07651B1D183B
Runtime nameInventoryIsInventoryItemFlagEnabled
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_IS_INVENTORY_ITEM_FLAG_ENABLED(Hash item, int flag);

Parameters

NameTypeDescription
itemHash—
flagint—

Returns BOOL

Description

flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ItemDatabaseItemFlags
2097152 (is item read?), 8388608 (is item sent/received/mailable?), 16777216 (is item consumable?)

Usage

Lua
local retval = InventoryIsInventoryItemFlagEnabled(item, flag)

-- always works, by hash
local retval = Citizen.InvokeNative(0x245D07651B1D183B, item, flag, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = InventoryIsInventoryItemFlagEnabled(item, flag);

// by hash
const retval = Citizen.invokeNative('0x245D07651B1D183B', item, flag, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x245D07651B1D183B, item, flag);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.