_INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS
Hash
0xFC7563F482781A3DRuntime name
InventoryIsPlayerInventoryMirroringTransactionsNamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS();Returns BOOL
Usage
local retval = InventoryIsPlayerInventoryMirroringTransactions()
-- always works, by hash
local retval = Citizen.InvokeNative(0xFC7563F482781A3D, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = InventoryIsPlayerInventoryMirroringTransactions();
// by hash
const retval = Citizen.invokeNative('0xFC7563F482781A3D', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xFC7563F482781A3D);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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