RedM Natives

_INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS

Hash0xFC7563F482781A3D
Runtime nameInventoryIsPlayerInventoryMirroringTransactions
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVENTORY_IS_PLAYER_INVENTORY_MIRRORING_TRANSACTIONS();

Returns BOOL

Usage

Lua
local retval = InventoryIsPlayerInventoryMirroringTransactions()

-- always works, by hash
local retval = Citizen.InvokeNative(0xFC7563F482781A3D, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = InventoryIsPlayerInventoryMirroringTransactions();

// by hash
const retval = Citizen.invokeNative('0xFC7563F482781A3D', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFC7563F482781A3D);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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