RedM Natives

_INVENTORY_USE_SATCHEL_ITEM

Only used in R* SP Scripts

Hash0x46743BBFEDBC859E
Runtime nameInventoryUseSatchelItem
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _INVENTORY_USE_SATCHEL_ITEM(int inventoryId, Hash eInventoryItem, BOOL p2);

Parameters

NameTypeDescription
inventoryIdint—
eInventoryItemHash—
p2BOOL—

Returns void

Description

eInventoryItem: CLOTHING_FANCY_SUIT, CLOTHING_GUNSLINGER_OUTFIT, etc.
Only used in R* SP Scripts

Usage

Lua
InventoryUseSatchelItem(inventoryId, eInventoryItem, p2)

-- always works, by hash
Citizen.InvokeNative(0x46743BBFEDBC859E, inventoryId, eInventoryItem, p2)
JavaScript and C#
JavaScript
InventoryUseSatchelItem(inventoryId, eInventoryItem, p2);

// by hash
Citizen.invokeNative('0x46743BBFEDBC859E', inventoryId, eInventoryItem, p2);
C#
Function.Call((Hash)0x46743BBFEDBC859E, inventoryId, eInventoryItem, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.