RedM Natives

_SET_ITEM_PROMPT_INFO_REQUEST

Hash0xFD41D1D4350F6413
Runtime nameSetItemPromptInfoRequest
NamespaceINVENTORY
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_ITEM_PROMPT_INFO_REQUEST(Any* p0);

Parameters

NameTypeDescription
p0Any*—

Returns void

Usage

Lua
local p0 = SetItemPromptInfoRequest(p0)

-- always works, by hash
local p0 = Citizen.InvokeNative(0xFD41D1D4350F6413, Citizen.PointerValueIntInitialized(p0))
JavaScript and C#
JavaScript
const p0 = SetItemPromptInfoRequest(p0);

// by hash
const p0 = Citizen.invokeNative('0xFD41D1D4350F6413', Citizen.pointerValueIntInitialized(p0));
C#
var p0 = new OutputArgument();
Function.Call((Hash)0xFD41D1D4350F6413, p0);
// p0.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.