RedM Natives

_0x537A0555F62CA01A

Hash0x537A0555F62CA01A
Runtime nameN_0x537a0555f62ca01a
NamespaceITEMDATABASE
SideClient
NameHash only
Docs
Since build1436

Signature

BOOL _0x537A0555F62CA01A(Hash key, int p1);

Parameters

NameTypeDescription
keyHash—
p1int—

Returns BOOL

Usage

Lua
local retval = N_0x537a0555f62ca01a(key, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x537A0555F62CA01A, key, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x537a0555f62ca01a(key, p1);

// by hash
const retval = Citizen.invokeNative('0x537A0555F62CA01A', key, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x537A0555F62CA01A, key, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x537a0555f62ca01a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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