RedM Natives

_0x799FCD53358ED5FA

Returns Item Count

Hash0x799FCD53358ED5FA
Runtime nameN_0x799fcd53358ed5fa
NamespaceITEMDATABASE
SideClient
NameHash only
Docs
Since build1355

Signature

int _0x799FCD53358ED5FA(Any bundle, Any p1);

Parameters

NameTypeDescription
bundleAny—
p1Any—

Returns int

Description

Returns Item Count

Usage

Lua
local retval = N_0x799fcd53358ed5fa(bundle, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x799FCD53358ED5FA, bundle, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x799fcd53358ed5fa(bundle, p1);

// by hash
const retval = Citizen.invokeNative('0x799FCD53358ED5FA', bundle, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x799FCD53358ED5FA, bundle, p1);
  • This native has no known name, so the runtime exposes it only as N_0x799fcd53358ed5fa (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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