RedM Natives

_ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS

Hash0xB52E20F6767A09A2
Runtime nameItemdatabaseFilloutBuyAwardAcquireCosts
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS(Hash award, Any* outData, int* outUnk, int p3);

Parameters

NameTypeDescription
awardHash—
outDataAny*—
outUnkint*—
p3int—

Returns BOOL

Usage

Lua
local retval, outData, outUnk = ItemdatabaseFilloutBuyAwardAcquireCosts(award, p3)

-- always works, by hash
local retval, outData, outUnk = Citizen.InvokeNative(0xB52E20F6767A09A2, award, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p3, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outData, outUnk] = ItemdatabaseFilloutBuyAwardAcquireCosts(award, p3);

// by hash
const [retval, outData, outUnk] = Citizen.invokeNative('0xB52E20F6767A09A2', award, Citizen.pointerValueInt(), Citizen.pointerValueInt(), p3, Citizen.returnResultAnyway());
C#
var outData = new OutputArgument();
var outUnk = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB52E20F6767A09A2, award, outData, outUnk, p3);
// outData.GetResult<int>()
// outUnk.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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