_ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS
Hash
0xB52E20F6767A09A2Runtime name
ItemdatabaseFilloutBuyAwardAcquireCostsNamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _ITEMDATABASE_FILLOUT_BUY_AWARD_ACQUIRE_COSTS(Hash award, Any* outData, int* outUnk, int p3);Parameters
| Name | Type | Description |
|---|---|---|
award | Hash | — |
outData | Any* | — |
outUnk | int* | — |
p3 | int | — |
Returns BOOL
Usage
local retval, outData, outUnk = ItemdatabaseFilloutBuyAwardAcquireCosts(award, p3)
-- always works, by hash
local retval, outData, outUnk = Citizen.InvokeNative(0xB52E20F6767A09A2, award, Citizen.PointerValueInt(), Citizen.PointerValueInt(), p3, Citizen.ReturnResultAnyway())JavaScript and C#
const [retval, outData, outUnk] = ItemdatabaseFilloutBuyAwardAcquireCosts(award, p3);
// by hash
const [retval, outData, outUnk] = Citizen.invokeNative('0xB52E20F6767A09A2', award, Citizen.pointerValueInt(), Citizen.pointerValueInt(), p3, Citizen.returnResultAnyway());var outData = new OutputArgument();
var outUnk = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0xB52E20F6767A09A2, award, outData, outUnk, p3);
// outData.GetResult<int>()
// outUnk.GetResult<int>()- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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