RedM Natives

_ITEMDATABASE_FILLOUT_SATCHEL_DATA

Hash0x4776EFD78F75C23F
Runtime nameItemdatabaseFilloutSatchelData
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ITEMDATABASE_FILLOUT_SATCHEL_DATA(Hash key, int* outSatchelItemSize);

Parameters

NameTypeDescription
keyHash—
outSatchelItemSizeint*—

Returns BOOL

Usage

Lua
local retval, outSatchelItemSize = ItemdatabaseFilloutSatchelData(key, outSatchelItemSize)

-- always works, by hash
local retval, outSatchelItemSize = Citizen.InvokeNative(0x4776EFD78F75C23F, key, Citizen.PointerValueIntInitialized(outSatchelItemSize), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, outSatchelItemSize] = ItemdatabaseFilloutSatchelData(key, outSatchelItemSize);

// by hash
const [retval, outSatchelItemSize] = Citizen.invokeNative('0x4776EFD78F75C23F', key, Citizen.pointerValueIntInitialized(outSatchelItemSize), Citizen.returnResultAnyway());
C#
var outSatchelItemSize = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x4776EFD78F75C23F, key, outSatchelItemSize);
// outSatchelItemSize.GetResult<int>()
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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