_ITEMDATABASE_GET_AWARD_ITEM_COUNT
Returns iAwardItemCount
Hash
0x3FAA928A79591761Runtime name
ItemdatabaseGetAwardItemCountNamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _ITEMDATABASE_GET_AWARD_ITEM_COUNT(Hash award);Parameters
| Name | Type | Description |
|---|---|---|
award | Hash | — |
Returns int
Description
Returns iAwardItemCount
Usage
local retval = ItemdatabaseGetAwardItemCount(award)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3FAA928A79591761, award, Citizen.ResultAsInteger())JavaScript and C#
const retval = ItemdatabaseGetAwardItemCount(award);
// by hash
const retval = Citizen.invokeNative('0x3FAA928A79591761', award, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x3FAA928A79591761, award);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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