RedM Natives

_ITEMDATABASE_GET_COLLECTION_SIZE

Returns (collection?) size/index (?) _ITEMDATABASE_GET_(A)* - _ITEMDATABASE_GET_(B)*

Hash0xD389A2549C4EFB30
Runtime nameItemdatabaseGetCollectionSize
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_GET_COLLECTION_SIZE(int collectionId);

Parameters

NameTypeDescription
collectionIdint—

Returns int

Description

Returns (collection?) size/index (?)
_ITEMDATABASE_GET_(A)* - _ITEMDATABASE_GET_(B)*

Usage

Lua
local retval = ItemdatabaseGetCollectionSize(collectionId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD389A2549C4EFB30, collectionId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetCollectionSize(collectionId);

// by hash
const retval = Citizen.invokeNative('0xD389A2549C4EFB30', collectionId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xD389A2549C4EFB30, collectionId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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