RedM Natives

_ITEMDATABASE_GET_HAS_SLOT_COUNT

Hash0x44915068579D7710
Runtime nameItemdatabaseGetHasSlotCount
NamespaceITEMDATABASE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ITEMDATABASE_GET_HAS_SLOT_COUNT(Hash category);

Parameters

NameTypeDescription
categoryHash—

Returns int

Usage

Lua
local retval = ItemdatabaseGetHasSlotCount(category)

-- always works, by hash
local retval = Citizen.InvokeNative(0x44915068579D7710, category, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ItemdatabaseGetHasSlotCount(category);

// by hash
const retval = Citizen.invokeNative('0x44915068579D7710', category, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x44915068579D7710, category);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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