RedM Natives

_CLEAR_ITEMSET

Hash0x20A4BF0E09BEE146
Runtime nameClearItemset
NamespaceITEMSETS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_ITEMSET(ItemSet itemset);

Parameters

NameTypeDescription
itemsetItemSet—

Returns void

Usage

Lua
ClearItemset(itemset)

-- always works, by hash
Citizen.InvokeNative(0x20A4BF0E09BEE146, itemset)
JavaScript and C#
JavaScript
ClearItemset(itemset);

// by hash
Citizen.invokeNative('0x20A4BF0E09BEE146', itemset);
C#
Function.Call((Hash)0x20A4BF0E09BEE146, itemset);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.