RedM Natives

_0x00DB0BC05E3FAA4E

Hash0x00DB0BC05E3FAA4E
Runtime nameN_0x00db0bc05e3faa4e
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x00DB0BC05E3FAA4E(Ped ped, int bitset);

Parameters

NameTypeDescription
pedPed—
bitsetint—

Returns void

Usage

Lua
N_0x00db0bc05e3faa4e(ped, bitset)

-- always works, by hash
Citizen.InvokeNative(0x00DB0BC05E3FAA4E, ped, bitset)
JavaScript and C#
JavaScript
N_0x00db0bc05e3faa4e(ped, bitset);

// by hash
Citizen.invokeNative('0x00DB0BC05E3FAA4E', ped, bitset);
C#
Function.Call((Hash)0x00DB0BC05E3FAA4E, ped, bitset);
  • This native has no known name, so the runtime exposes it only as N_0x00db0bc05e3faa4e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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