RedM Natives

_0x018F30D762E62DF8

Hash0x018F30D762E62DF8
Runtime nameN_0x018f30d762e62df8
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x018F30D762E62DF8(Ped ped, Any* p1);

Parameters

NameTypeDescription
pedPed—
p1Any*—

Returns Any

Usage

Lua
local retval, p1 = N_0x018f30d762e62df8(ped, p1)

-- always works, by hash
local retval, p1 = Citizen.InvokeNative(0x018F30D762E62DF8, ped, Citizen.PointerValueIntInitialized(p1), Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, p1] = N_0x018f30d762e62df8(ped, p1);

// by hash
const [retval, p1] = Citizen.invokeNative('0x018F30D762E62DF8', ped, Citizen.pointerValueIntInitialized(p1), Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var p1 = new OutputArgument();
int retval = Function.Call<int>((Hash)0x018F30D762E62DF8, ped, p1);
// p1.GetResult<int>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x018f30d762e62df8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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