RedM Natives

_0x0DBACA9C38C9A686

Only used in sisikapenitentiary R* Script: name = SISIKA

Hash0x0DBACA9C38C9A686
Runtime nameN_0x0dbaca9c38c9a686
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x0DBACA9C38C9A686(const char* name);

Parameters

NameTypeDescription
nameconst char*—

Returns BOOL

Description

Only used in sisikapenitentiary R* Script: name = SISIKA
_IS_G* or _IS_H*

Usage

Lua
local retval = N_0x0dbaca9c38c9a686(name)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0DBACA9C38C9A686, name, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x0dbaca9c38c9a686(name);

// by hash
const retval = Citizen.invokeNative('0x0DBACA9C38C9A686', name, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0DBACA9C38C9A686, name);
  • This native has no known name, so the runtime exposes it only as N_0x0dbaca9c38c9a686 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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