RedM Natives

_0x21213B833EF4DAE7

Hash0x21213B833EF4DAE7
Runtime nameN_0x21213b833ef4dae7
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x21213B833EF4DAE7(Player player, Ped ped, Vector3* outCoords);

Parameters

NameTypeDescription
playerPlayer—
pedPed—
outCoordsVector3*—

Returns void

Usage

Lua
local outCoords = N_0x21213b833ef4dae7(player, ped, outCoords)

-- always works, by hash
local outCoords = Citizen.InvokeNative(0x21213B833EF4DAE7, player, ped, Citizen.PointerValueVector())
JavaScript and C#
JavaScript
const outCoords = N_0x21213b833ef4dae7(player, ped, outCoords);

// by hash
const outCoords = Citizen.invokeNative('0x21213B833EF4DAE7', player, ped, Citizen.pointerValueVector());
C#
var outCoords = new OutputArgument();
Function.Call((Hash)0x21213B833EF4DAE7, player, ped, outCoords);
// outCoords.GetResult<Vector3>()
  • The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
  • This native has no known name, so the runtime exposes it only as N_0x21213b833ef4dae7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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