RedM Natives

_0x292AD61A33A7A485

Only used in R* Script fm_mission_controller _CLEAR_WANTED_*

Hash0x292AD61A33A7A485
Runtime nameN_0x292ad61a33a7a485
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x292AD61A33A7A485();

Returns void

Description

Only used in R* Script fm_mission_controller
_CLEAR_WANTED_*

Usage

Lua
N_0x292ad61a33a7a485()

-- always works, by hash
Citizen.InvokeNative(0x292AD61A33A7A485)
JavaScript and C#
JavaScript
N_0x292ad61a33a7a485();

// by hash
Citizen.invokeNative('0x292AD61A33A7A485');
C#
Function.Call((Hash)0x292AD61A33A7A485);
  • This native has no known name, so the runtime exposes it only as N_0x292ad61a33a7a485 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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