RedM Natives

_0x522F74636DF10201

Hash0x522F74636DF10201
Runtime nameN_0x522f74636df10201
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x522F74636DF10201(Player player, ItemSet itemSet);

Parameters

NameTypeDescription
playerPlayer—
itemSetItemSet—

Returns void

Usage

Lua
N_0x522f74636df10201(player, itemSet)

-- always works, by hash
Citizen.InvokeNative(0x522F74636DF10201, player, itemSet)
JavaScript and C#
JavaScript
N_0x522f74636df10201(player, itemSet);

// by hash
Citizen.invokeNative('0x522F74636DF10201', player, itemSet);
C#
Function.Call((Hash)0x522F74636DF10201, player, itemSet);
  • This native has no known name, so the runtime exposes it only as N_0x522f74636df10201 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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