RedM Natives

_0x7EF2A2FE38D74456

_SET_DISPATCH_*

Hash0x7EF2A2FE38D74456
Runtime nameN_0x7ef2a2fe38d74456
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x7EF2A2FE38D74456(int flag, BOOL p1);

Parameters

NameTypeDescription
flagint—
p1BOOL—

Returns void

Description

_SET_DISPATCH_*

Usage

Lua
N_0x7ef2a2fe38d74456(flag, p1)

-- always works, by hash
Citizen.InvokeNative(0x7EF2A2FE38D74456, flag, p1)
JavaScript and C#
JavaScript
N_0x7ef2a2fe38d74456(flag, p1);

// by hash
Citizen.invokeNative('0x7EF2A2FE38D74456', flag, p1);
C#
Function.Call((Hash)0x7EF2A2FE38D74456, flag, p1);
  • This native has no known name, so the runtime exposes it only as N_0x7ef2a2fe38d74456 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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