RedM Natives

_0x89E005B1662F6E48

Hash0x89E005B1662F6E48
Runtime nameN_0x89e005b1662f6e48
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x89E005B1662F6E48(Player player, int p1, int p2);

Parameters

NameTypeDescription
playerPlayer—
p1int—
p2int—

Returns BOOL

Usage

Lua
local retval = N_0x89e005b1662f6e48(player, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x89E005B1662F6E48, player, p1, p2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x89e005b1662f6e48(player, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x89E005B1662F6E48', player, p1, p2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x89E005B1662F6E48, player, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x89e005b1662f6e48 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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