RedM Natives

_0x95878B13E272EF1F

Hash0x95878B13E272EF1F
Runtime nameN_0x95878b13e272ef1f
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x95878B13E272EF1F(Entity entity, Ped ped, BOOL p2, float x, float y, float z, Hash crimeType);

Parameters

NameTypeDescription
entityEntity—
pedPed—
p2BOOL—
xfloat—
yfloat—
zfloat—
crimeTypeHash—

Returns Any

Usage

Lua
local retval = N_0x95878b13e272ef1f(entity, ped, p2, x, y, z, crimeType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x95878B13E272EF1F, entity, ped, p2, x, y, z, crimeType, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x95878b13e272ef1f(entity, ped, p2, x, y, z, crimeType);

// by hash
const retval = Citizen.invokeNative('0x95878B13E272EF1F', entity, ped, p2, x + 0.0000001, y + 0.0000001, z + 0.0000001, crimeType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x95878B13E272EF1F, entity, ped, p2, x, y, z, crimeType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x95878b13e272ef1f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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