RedM Natives

_0x9C8A2BF37E966464

Only used in act_bankrobbery01 R* Script

Hash0x9C8A2BF37E966464
Runtime nameN_0x9c8a2bf37e966464
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9C8A2BF37E966464(Player player, ItemSet itemSet);

Parameters

NameTypeDescription
playerPlayer—
itemSetItemSet—

Returns void

Description

Only used in act_bankrobbery01 R* Script

Usage

Lua
N_0x9c8a2bf37e966464(player, itemSet)

-- always works, by hash
Citizen.InvokeNative(0x9C8A2BF37E966464, player, itemSet)
JavaScript and C#
JavaScript
N_0x9c8a2bf37e966464(player, itemSet);

// by hash
Citizen.invokeNative('0x9C8A2BF37E966464', player, itemSet);
C#
Function.Call((Hash)0x9C8A2BF37E966464, player, itemSet);
  • This native has no known name, so the runtime exposes it only as N_0x9c8a2bf37e966464 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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