RedM Natives

_0xBD944A3D36E992DE

Called together with REPORT_POLICE_SPOTTED_PLAYER

Hash0xBD944A3D36E992DE
Runtime nameN_0xbd944a3d36e992de
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xBD944A3D36E992DE();

Returns void

Description

Called together with REPORT_POLICE_SPOTTED_PLAYER

Usage

Lua
N_0xbd944a3d36e992de()

-- always works, by hash
Citizen.InvokeNative(0xBD944A3D36E992DE)
JavaScript and C#
JavaScript
N_0xbd944a3d36e992de();

// by hash
Citizen.invokeNative('0xBD944A3D36E992DE');
C#
Function.Call((Hash)0xBD944A3D36E992DE);
  • This native has no known name, so the runtime exposes it only as N_0xbd944a3d36e992de (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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