RedM Natives

_0xC7DC5A0A7DF608CB

_GET_DISPATCH_*

Hash0xC7DC5A0A7DF608CB
Runtime nameN_0xc7dc5a0a7df608cb
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xC7DC5A0A7DF608CB(int flag);

Parameters

NameTypeDescription
flagint—

Returns BOOL

Description

_GET_DISPATCH_*

Usage

Lua
local retval = N_0xc7dc5a0a7df608cb(flag)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC7DC5A0A7DF608CB, flag, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xc7dc5a0a7df608cb(flag);

// by hash
const retval = Citizen.invokeNative('0xC7DC5A0A7DF608CB', flag, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC7DC5A0A7DF608CB, flag);
  • This native has no known name, so the runtime exposes it only as N_0xc7dc5a0a7df608cb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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