_0xCBFB4951F2E3934C
Hash
0xCBFB4951F2E3934CRuntime name
N_0xcbfb4951f2e3934cNamespaceLAW
SideClient
NameHash only
Docs
Since build1207
Signature
void _0xCBFB4951F2E3934C(Player player, Any* data);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
data | Any* | — |
Returns void
Usage
local data = N_0xcbfb4951f2e3934c(player, data)
-- always works, by hash
local data = Citizen.InvokeNative(0xCBFB4951F2E3934C, player, Citizen.PointerValueIntInitialized(data))JavaScript and C#
const data = N_0xcbfb4951f2e3934c(player, data);
// by hash
const data = Citizen.invokeNative('0xCBFB4951F2E3934C', player, Citizen.pointerValueIntInitialized(data));var data = new OutputArgument();
Function.Call((Hash)0xCBFB4951F2E3934C, player, data);
// data.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0xcbfb4951f2e3934c(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.