RedM Natives

_0xD6C0A8C7C0B2F82C

Hash0xD6C0A8C7C0B2F82C
Runtime nameN_0xd6c0a8c7c0b2f82c
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD6C0A8C7C0B2F82C(Player player, BOOL p1);

Parameters

NameTypeDescription
playerPlayer—
p1BOOL—

Returns void

Usage

Lua
N_0xd6c0a8c7c0b2f82c(player, p1)

-- always works, by hash
Citizen.InvokeNative(0xD6C0A8C7C0B2F82C, player, p1)
JavaScript and C#
JavaScript
N_0xd6c0a8c7c0b2f82c(player, p1);

// by hash
Citizen.invokeNative('0xD6C0A8C7C0B2F82C', player, p1);
C#
Function.Call((Hash)0xD6C0A8C7C0B2F82C, player, p1);
  • This native has no known name, so the runtime exposes it only as N_0xd6c0a8c7c0b2f82c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.