RedM Natives

_0xD7494DED50C6EF52

Only used in R* SP Scripts

Hash0xD7494DED50C6EF52
Runtime nameN_0xd7494ded50c6ef52
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xD7494DED50C6EF52(Player player, Hash crimeType, int p2);

Parameters

NameTypeDescription
playerPlayer—
crimeTypeHash—
p2int—

Returns void

Description

Only used in R* SP Scripts
Params: p2 either 1 or 2

Usage

Lua
N_0xd7494ded50c6ef52(player, crimeType, p2)

-- always works, by hash
Citizen.InvokeNative(0xD7494DED50C6EF52, player, crimeType, p2)
JavaScript and C#
JavaScript
N_0xd7494ded50c6ef52(player, crimeType, p2);

// by hash
Citizen.invokeNative('0xD7494DED50C6EF52', player, crimeType, p2);
C#
Function.Call((Hash)0xD7494DED50C6EF52, player, crimeType, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xd7494ded50c6ef52 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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