RedM Natives

_0xDA1A9ADC4E3D4B16

Only used in R* SP Scripts

Hash0xDA1A9ADC4E3D4B16
Runtime nameN_0xda1a9adc4e3d4b16
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xDA1A9ADC4E3D4B16(ItemSet itemSet, BOOL p1, BOOL p2);

Parameters

NameTypeDescription
itemSetItemSet—
p1BOOL—
p2BOOL—

Returns void

Description

Only used in R* SP Scripts
Params: p1 = true, p2 = false

Usage

Lua
N_0xda1a9adc4e3d4b16(itemSet, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xDA1A9ADC4E3D4B16, itemSet, p1, p2)
JavaScript and C#
JavaScript
N_0xda1a9adc4e3d4b16(itemSet, p1, p2);

// by hash
Citizen.invokeNative('0xDA1A9ADC4E3D4B16', itemSet, p1, p2);
C#
Function.Call((Hash)0xDA1A9ADC4E3D4B16, itemSet, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xda1a9adc4e3d4b16 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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