RedM Natives

_0xE083BEDA81709891

Hash0xE083BEDA81709891
Runtime nameN_0xe083beda81709891
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

int _0xE083BEDA81709891(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns int

Usage

Lua
local retval = N_0xe083beda81709891(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE083BEDA81709891, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe083beda81709891(player);

// by hash
const retval = Citizen.invokeNative('0xE083BEDA81709891', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE083BEDA81709891, player);
  • This native has no known name, so the runtime exposes it only as N_0xe083beda81709891 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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