RedM Natives

_0xE9AC8466ABE484BB

Only used in R* SP Scripts

Hash0xE9AC8466ABE484BB
Runtime nameN_0xe9ac8466abe484bb
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE9AC8466ABE484BB(BOOL p0, Any p1);

Parameters

NameTypeDescription
p0BOOL—
p1Any—

Returns void

Description

Only used in R* SP Scripts
Params: p1 = 0

Usage

Lua
N_0xe9ac8466abe484bb(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xE9AC8466ABE484BB, p0, p1)
JavaScript and C#
JavaScript
N_0xe9ac8466abe484bb(p0, p1);

// by hash
Citizen.invokeNative('0xE9AC8466ABE484BB', p0, p1);
C#
Function.Call((Hash)0xE9AC8466ABE484BB, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xe9ac8466abe484bb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.