_0xEDFC6C1FD1C964F5
_SET_C* - _SET_D*
Hash
0xEDFC6C1FD1C964F5Runtime name
N_0xedfc6c1fd1c964f5NamespaceLAW
SideClient
NameHash only
Docs
Since build1207
Signature
void _0xEDFC6C1FD1C964F5(Player player, Hash crimeType, int bounty, float p3, float p4, BOOL p5, float p6, float p7, Any p8);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
crimeType | Hash | — |
bounty | int | — |
p3 | float | — |
p4 | float | — |
p5 | BOOL | — |
p6 | float | — |
p7 | float | — |
p8 | Any | — |
Returns void
Description
_SET_C* - _SET_D*
Usage
N_0xedfc6c1fd1c964f5(player, crimeType, bounty, p3, p4, p5, p6, p7, p8)
-- always works, by hash
Citizen.InvokeNative(0xEDFC6C1FD1C964F5, player, crimeType, bounty, p3, p4, p5, p6, p7, p8)JavaScript and C#
N_0xedfc6c1fd1c964f5(player, crimeType, bounty, p3, p4, p5, p6, p7, p8);
// by hash
Citizen.invokeNative('0xEDFC6C1FD1C964F5', player, crimeType, bounty, p3 + 0.0000001, p4 + 0.0000001, p5, p6 + 0.0000001, p7 + 0.0000001, p8);Function.Call((Hash)0xEDFC6C1FD1C964F5, player, crimeType, bounty, p3, p4, p5, p6, p7, p8);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - This native has no known name, so the runtime exposes it only as
N_0xedfc6c1fd1c964f5(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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