RedM Natives

_0xFFEBE5AA96BC2E4E

Hash0xFFEBE5AA96BC2E4E
Runtime nameN_0xffebe5aa96bc2e4e
NamespaceLAW
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xFFEBE5AA96BC2E4E(Ped ped, Hash crimeType, BOOL p2);

Parameters

NameTypeDescription
pedPed—
crimeTypeHash—
p2BOOL—

Returns Any

Usage

Lua
local retval = N_0xffebe5aa96bc2e4e(ped, crimeType, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFFEBE5AA96BC2E4E, ped, crimeType, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xffebe5aa96bc2e4e(ped, crimeType, p2);

// by hash
const retval = Citizen.invokeNative('0xFFEBE5AA96BC2E4E', ped, crimeType, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFFEBE5AA96BC2E4E, ped, crimeType, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xffebe5aa96bc2e4e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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