RedM Natives

RESET_WANTED_FOR_NEW_INCIDENT

Hash0x2728C77FBC4B9796
Runtime nameResetWantedForNewIncident
NamespaceLAW
SideClient
NameOfficial
Docs
Since build1207

Signature

void RESET_WANTED_FOR_NEW_INCIDENT(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns void

Usage

Lua
ResetWantedForNewIncident(player)

-- always works, by hash
Citizen.InvokeNative(0x2728C77FBC4B9796, player)
JavaScript and C#
JavaScript
ResetWantedForNewIncident(player);

// by hash
Citizen.invokeNative('0x2728C77FBC4B9796', player);
C#
Function.Call((Hash)0x2728C77FBC4B9796, player);

Sources

alloc8or RDR3 NativeDB

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