RedM Natives

SET_BOUNTY

Hash0x093A9D1F72DF0D19
Runtime nameSetBounty
NamespaceLAW
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_BOUNTY(Player player, int amount);

Parameters

NameTypeDescription
playerPlayer—
amountint—

Returns void

Usage

Lua
SetBounty(player, amount)

-- always works, by hash
Citizen.InvokeNative(0x093A9D1F72DF0D19, player, amount)
JavaScript and C#
JavaScript
SetBounty(player, amount);

// by hash
Citizen.invokeNative('0x093A9D1F72DF0D19', player, amount);
C#
Function.Call((Hash)0x093A9D1F72DF0D19, player, amount);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.