RedM Natives

SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION

Hash0x73BAD7B2F2DB50DE
Runtime nameSetPlayerTurnedInBountyInRegion
NamespaceLAW
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION(Player player, Hash lawRegionHash);

Parameters

NameTypeDescription
playerPlayer—
lawRegionHashHash—

Returns void

Usage

Lua
SetPlayerTurnedInBountyInRegion(player, lawRegionHash)

-- always works, by hash
Citizen.InvokeNative(0x73BAD7B2F2DB50DE, player, lawRegionHash)
JavaScript and C#
JavaScript
SetPlayerTurnedInBountyInRegion(player, lawRegionHash);

// by hash
Citizen.invokeNative('0x73BAD7B2F2DB50DE', player, lawRegionHash);
C#
Function.Call((Hash)0x73BAD7B2F2DB50DE, player, lawRegionHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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