_ADD_WITNESS_RESPONSE
Hash
0x10827B5A0AAC56A7Runtime name
AddWitnessResponseNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ADD_WITNESS_RESPONSE(Player player, Hash crimeType, Ped pedGroup);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
crimeType | Hash | — |
pedGroup | Ped | — |
Returns void
Usage
AddWitnessResponse(player, crimeType, pedGroup)
-- always works, by hash
Citizen.InvokeNative(0x10827B5A0AAC56A7, player, crimeType, pedGroup)JavaScript and C#
AddWitnessResponse(player, crimeType, pedGroup);
// by hash
Citizen.invokeNative('0x10827B5A0AAC56A7', player, crimeType, pedGroup);Function.Call((Hash)0x10827B5A0AAC56A7, player, crimeType, pedGroup);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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