RedM Natives

_ADD_WITNESS_RESPONSE

Hash0x10827B5A0AAC56A7
Runtime nameAddWitnessResponse
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_WITNESS_RESPONSE(Player player, Hash crimeType, Ped pedGroup);

Parameters

NameTypeDescription
playerPlayer—
crimeTypeHash—
pedGroupPed—

Returns void

Usage

Lua
AddWitnessResponse(player, crimeType, pedGroup)

-- always works, by hash
Citizen.InvokeNative(0x10827B5A0AAC56A7, player, crimeType, pedGroup)
JavaScript and C#
JavaScript
AddWitnessResponse(player, crimeType, pedGroup);

// by hash
Citizen.invokeNative('0x10827B5A0AAC56A7', player, crimeType, pedGroup);
C#
Function.Call((Hash)0x10827B5A0AAC56A7, player, crimeType, pedGroup);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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