_ARE_INVESTIGATORS_ACTIVE
Hash
0xF0FBFB9AB15F7734Runtime name
AreInvestigatorsActiveNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _ARE_INVESTIGATORS_ACTIVE(Player player, BOOL areInvestigatorsActive, Any p2);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
areInvestigatorsActive | BOOL | — |
p2 | Any | — |
Returns BOOL
Usage
local retval = AreInvestigatorsActive(player, areInvestigatorsActive, p2)
-- always works, by hash
local retval = Citizen.InvokeNative(0xF0FBFB9AB15F7734, player, areInvestigatorsActive, p2, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = AreInvestigatorsActive(player, areInvestigatorsActive, p2);
// by hash
const retval = Citizen.invokeNative('0xF0FBFB9AB15F7734', player, areInvestigatorsActive, p2, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xF0FBFB9AB15F7734, player, areInvestigatorsActive, p2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.