RedM Natives

_ENABLE_DISPATCH_LAW_2

Reported to affect law witness creation/reporting rather than dispatch itself.

Hash0x710448D44A64C213
Runtime nameEnableDispatchLaw_2
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ENABLE_DISPATCH_LAW_2(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Description

Reported to affect law witness creation/reporting rather than dispatch itself. When disabled, NPCs may not witness or report crimes.

Usage

Lua
EnableDispatchLaw_2(toggle)

-- always works, by hash
Citizen.InvokeNative(0x710448D44A64C213, toggle)
JavaScript and C#
JavaScript
EnableDispatchLaw_2(toggle);

// by hash
Citizen.invokeNative('0x710448D44A64C213', toggle);
C#
Function.Call((Hash)0x710448D44A64C213, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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