RedM Natives

_GET_TIME_SINCE_LAST_SEEN_BY_LAW

Returns the amount of time (probably in game minutes) since last seen by the law / left the wanted radius

Hash0x717DA2281DF90855
Runtime nameGetTimeSinceLastSeenByLaw
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_TIME_SINCE_LAST_SEEN_BY_LAW(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns float

Description

Returns the amount of time (probably in game minutes) since last seen by the law / left the wanted radius

Usage

Lua
local retval = GetTimeSinceLastSeenByLaw(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x717DA2281DF90855, player, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetTimeSinceLastSeenByLaw(player);

// by hash
const retval = Citizen.invokeNative('0x717DA2281DF90855', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x717DA2281DF90855, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.