_GET_TIME_SINCE_LAST_SEEN_BY_LAW
Returns the amount of time (probably in game minutes) since last seen by the law / left the wanted radius
Hash
0x717DA2281DF90855Runtime name
GetTimeSinceLastSeenByLawNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
float _GET_TIME_SINCE_LAST_SEEN_BY_LAW(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns float
Description
Returns the amount of time (probably in game minutes) since last seen by the law / left the wanted radius
Usage
local retval = GetTimeSinceLastSeenByLaw(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x717DA2281DF90855, player, Citizen.ResultAsFloat())JavaScript and C#
const retval = GetTimeSinceLastSeenByLaw(player);
// by hash
const retval = Citizen.invokeNative('0x717DA2281DF90855', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());float retval = Function.Call<float>((Hash)0x717DA2281DF90855, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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