_REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE
Hash
0x9C4352134B2835FBRuntime name
ReportPlayerLawDispatchResponseOverrideNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE(Player player, Hash dispatchResponseHash);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
dispatchResponseHash | Hash | — |
Returns void
Usage
ReportPlayerLawDispatchResponseOverride(player, dispatchResponseHash)
-- always works, by hash
Citizen.InvokeNative(0x9C4352134B2835FB, player, dispatchResponseHash)JavaScript and C#
ReportPlayerLawDispatchResponseOverride(player, dispatchResponseHash);
// by hash
Citizen.invokeNative('0x9C4352134B2835FB', player, dispatchResponseHash);Function.Call((Hash)0x9C4352134B2835FB, player, dispatchResponseHash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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