RedM Natives

_REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE

Hash0x9C4352134B2835FB
Runtime nameReportPlayerLawDispatchResponseOverride
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REPORT_PLAYER_LAW_DISPATCH_RESPONSE_OVERRIDE(Player player, Hash dispatchResponseHash);

Parameters

NameTypeDescription
playerPlayer—
dispatchResponseHashHash—

Returns void

Usage

Lua
ReportPlayerLawDispatchResponseOverride(player, dispatchResponseHash)

-- always works, by hash
Citizen.InvokeNative(0x9C4352134B2835FB, player, dispatchResponseHash)
JavaScript and C#
JavaScript
ReportPlayerLawDispatchResponseOverride(player, dispatchResponseHash);

// by hash
Citizen.invokeNative('0x9C4352134B2835FB', player, dispatchResponseHash);
C#
Function.Call((Hash)0x9C4352134B2835FB, player, dispatchResponseHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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