RedM Natives

_SET_BOUNTY_HUNTER_PURSUIT_CLEARED

Force clears local player's wanted level

Hash0x55F37F5F3F2475E1
Runtime nameSetBountyHunterPursuitCleared
NamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_BOUNTY_HUNTER_PURSUIT_CLEARED();

Returns void

Description

Force clears local player's wanted level

Usage

Lua
SetBountyHunterPursuitCleared()

-- always works, by hash
Citizen.InvokeNative(0x55F37F5F3F2475E1)
JavaScript and C#
JavaScript
SetBountyHunterPursuitCleared();

// by hash
Citizen.invokeNative('0x55F37F5F3F2475E1');
C#
Function.Call((Hash)0x55F37F5F3F2475E1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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