_SET_BOUNTY_HUNTER_PURSUIT_CLEARED
Force clears local player's wanted level
Hash
0x55F37F5F3F2475E1Runtime name
SetBountyHunterPursuitClearedNamespaceLAW
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_BOUNTY_HUNTER_PURSUIT_CLEARED();Returns void
Description
Force clears local player's wanted level
Usage
SetBountyHunterPursuitCleared()
-- always works, by hash
Citizen.InvokeNative(0x55F37F5F3F2475E1)JavaScript and C#
SetBountyHunterPursuitCleared();
// by hash
Citizen.invokeNative('0x55F37F5F3F2475E1');Function.Call((Hash)0x55F37F5F3F2475E1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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