RedM Natives

BLIP_ADD_FOR_PICKUP_PLACEMENT

Hash0xA486008892065FB9
Runtime nameBlipAddForPickupPlacement
NamespaceMAP
SideClient
NameOfficial
Docs
Since build1207

Signature

Blip BLIP_ADD_FOR_PICKUP_PLACEMENT(Hash blipHash, Pickup pickup);

Parameters

NameTypeDescription
blipHashHash—
pickupPickup—

Returns Blip

Usage

Lua
local retval = BlipAddForPickupPlacement(blipHash, pickup)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA486008892065FB9, blipHash, pickup, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = BlipAddForPickupPlacement(blipHash, pickup);

// by hash
const retval = Citizen.invokeNative('0xA486008892065FB9', blipHash, pickup, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA486008892065FB9, blipHash, pickup);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.